Programmer Cafe Cup


文創很喜歡跟咖啡放在一起 好像喝咖啡的人創意比較好

我也喜歡喝咖啡 黑咖啡 不加糖及奶精那種
而是喝咖啡才能有精神熬夜趕工寫程式 哈哈!  



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Android APIs XML 屬性中文翻譯速查 View

Provides classes that expose basic user interface classes that handle screen layout and interaction with the user.


分类:Android API | 固定链接 | 评论: 0 | 引用: 0 | 查看次数: 2478

Android APIs XML 屬性中文翻譯速查 EditText

EditText is a thin veneer over TextView that configures itself to be editable.

EditText 元件大致上可以看成是一個定義成可以編輯的TextView元件


Tags: Android APIs XML 屬性 中文 翻譯 速查 EditText

分类:Android API | 固定链接 | 评论: 1 | 引用: 0 | 查看次数: 17961

Pro Android Games Second Edition

In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire.


Tags: Pro Android Games Second Edition

分类:BOOK | 固定链接 | 评论: 0 | 引用: 0 | 查看次数: 2536

[Android] Beginning Android Games

Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You’ll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games.


Tags: Beginning Android Games

分类:BOOK | 固定链接 | 评论: 0 | 引用: 0 | 查看次数: 2415

AndEngine for Android Game Development Cookbook

AndEngine is a broad 2D game engine which allows game developers, both experienced and inexperienced, to develop games for the Android platform with ease. Don’t be fooled by the simplicity, though. As easy as it is to “pick up and go,” AndEngine includes enough functionality to bring any type of 2D game world to life.


Tags: 2D 3D Android Box2D Cookbook Development Eclipse ePub Game Lifecycle OpenGL Optimization PDF Performance SVG Touch

分类:BOOK | 固定链接 | 评论: 1 | 引用: 0 | 查看次数: 4819

Android-將圖檔設定至Canvas Bitmap的注意事項

例如要畫一個直方圖,因為底圖都是一樣的,想說不要每次都繪底圖,只要針對直方圖的數值重新繪製就好,看能不能爭取一些繪圖的時間,所以個想到的方式就是將第一次繪製好的圖,先存到Internal Storage,等到下次要繪圖時,就直接讀取Internal Strorage的檔案至Canvas的Bitmap Source,以省去繪制底圖的時間。那該如何儲存圖片至Internal Storage呢?


Tags: Android 圖檔 設定 Canvas Bitmap 注意事項

分类:Android | 固定链接 | 评论: 0 | 引用: 0 | 查看次数: 3198




Tags: Activity Activity 取得 螢幕 解析度 Class

分类:Android | 固定链接 | 评论: 0 | 引用: 0 | 查看次数: 2928

在開發App過程中常常遇到需要保存Device端資訊的狀況,最常見的就是使用者設定或是遊戲的進度…等。Android SDK提供了很多方法來進行資料儲存,包含了:Shared Preferences、Internal Storage、External Storage、SQLite與Network。


Tags: Internal Storage Access Directory write

分类:Android | 固定链接 | 评论: 0 | 引用: 0 | 查看次数: 2083